drowned city...
- mixfm
- no manz can test innit
- Posts: 236
- Joined: Sat Jan 31, 2015 10:34 am
Re: drowned city...
finally....
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- who u callin ne guy bruv
- Posts: 48
- Joined: Sat Sep 20, 2014 8:56 pm
Re: drowned city...
Glad I didn't pay for that..
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- tower block dreamin
- Posts: 257
- Joined: Mon Dec 08, 2014 2:27 pm
Re: drowned city...
Was boring nothing in that I never new about already lol
- Maximus
- tower block dreamin
- Posts: 392
- Joined: Wed Jan 21, 2015 1:29 pm
- Location: Where you don't need licenses
Re: drowned city...
The lift shaft part made me laugh. Was expecting them to get chopped in half lol
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Sent from my iPhone using Tapatalk
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- big in da game.. trust
- Posts: 88
- Joined: Wed Apr 06, 2016 11:43 am
Re: drowned city...
This could have been good. Shame whomever made it has no idea about film production. It's amazing what difference using a tripod and knowing a bit about post production makes. The constant shaking camera movement is not big and not clever.
Some of the interviews like the True Fm raid are so long and boring. Could have compacted the film into 30 minutes without that shite.
Some of the interviews like the True Fm raid are so long and boring. Could have compacted the film into 30 minutes without that shite.